﻿using System;
using ProjScan.ScanRule.Attr;
using UnityEditor;

namespace ProjScan.ScanRule.EditorSettings
{
	// Token: 0x020001FE RID: 510
	[GlobalEditorSettingRuleAttr]
	internal class Player_OptimizeMeshDataDisabled : GlobalEditorSettingRule
	{
		// Token: 0x06000F0A RID: 3850 RVA: 0x000431B4 File Offset: 0x000413B4
		public override void Run()
		{
			bool flag = !PlayerSettings.stripUnusedMeshComponents;
			if (flag)
			{
				this.result = false;
			}
			else
			{
				this.result = true;
			}
		}
	}
}
